-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-using Microsoft.Xna.Framework.Input;
-
-namespace SuperPolarity
-{
- class GameScreen : Screen
- {
- public GameScreen(SuperPolarity newGame) : base(newGame) {}
-
- public override void Initialize()
- {
- InputController.RegisterEventForButton("changePolarity", Buttons.A);
- InputController.RegisterEventForKey("changePolarity", Keys.Z);
-
- InputController.RegisterEventForButton("shoot", Buttons.X);
- InputController.RegisterEventForKey("shoot", Keys.X);
- }
-
- public override void LoadContent()
- {
- Vector2 playerPosition = new Vector2(Game.GraphicsDevice.Viewport.TitleSafeArea.X, Game.GraphicsDevice.Viewport.TitleSafeArea.Y + Game.GraphicsDevice.Viewport.TitleSafeArea.Height / 2);
-
- Renderer.CheckIn(ActorFactory.CreateMainShip(playerPosition));
- Renderer.CheckIn(ActorFactory.CreateShip(Ship.Polarity.Positive, new Vector2(200, 200)));
- Renderer.CheckIn(ActorFactory.CreateShip(Ship.Polarity.Negative, new Vector2(400, 200)));
- }
-
- public override void Update(GameTime gameTime)
- {
- InputController.UpdateInput();
- ActorManager.Update(gameTime);
- }
-
- public override void Draw(SpriteBatch spriteBatch)
- {
- Renderer.Draw(spriteBatch);
- }
- }
-}